
After playing the game online for three continuous hours, 11 Class of HCM City has suffered a brain hemorrhage that left him a permanent vegetative state. The victim is a student of 16 years, 11 Nguyen Hue High School class is District 9, HCM City.
The boy and his friend had an online game called War craft for three hours in the afternoon of October 24, in an Internet cafe. They left the internet cafe because it ran out of money. According to friends of the fatality, after walking several hundred meters, the boy said he had a headache and felt faint. He was later taken to hospital and diagnosis of cerebral hemorrhage.
The boy’s father said his son used a good student, but since he started playing when he was eighth grader, his grades are deteriorating. Son is home, but was still growing. This is not the first victim of online games in Vietnam. In January 2010, male students Duy Tan University in the city of Da Nang died suddenly in his room, when you play online.
Vietnam Institute of Economics last week released its study on the effects of online games for students in six provinces and cities of Vietnam. The study argues that although online games are very popular with students who have low dependency ratio between them.
The results of the investigation of a month revealed that more than 71 percent of those under age 20 play online. High school students between 16 and 20 years were the largest group of players, representing 42 percent of the total. However, students in schools only third in terms of hours per day online games. A white-collar worker was first, followed by low-income people and by unemployed.
Each team member was reported to use up more than 12 hours per week on online gaming. Over 53 percent of students used up less than 10 hours per week. The study found that only 0.3 percent of players permitted playing games from 11:00 p.m. to 6:00. Most Internet cafes have chosen for their gaming actions.
Although more than half said they feel relaxed after playing online games are their favorite entertainment. Nearly 95 percent chose other activities during their leisure time. However, many experts said they were skeptical about the investigation and that is “unreliable”.
