Browsing all articles from February, 2010

Wii:Holds 47 Percent Of Global Console Revenue

A recently-released investment report from Ibis Capital highlighted the growing costs of game development, the risks of being independent today, and that the Wii holds 47 percent of global console revenue. The report estimated average development costs for Xbox 360 and PlayStation 3 games at $15-$30 million per title. With games that cost that much, game companies need to sell between 500,000 and 1 million units to break even, excluding overhead. Marketing costs can amount to as much or more than the cost of actual game development, the report said. That’s compared to Xbox, PS2 and GameCube games that cost around $3-$5 million to make on average, Ibis said, while Wii games cost $5-$7 million.

Supreme Commander 2

Supreme Commander 2 on the Xbox 360 makes for a far better effort than the previous port of the PC strategy title did with the original. While the first game was plagued with a variety of technical issues, the follow-up I’m reviewing here sports more polish, more accessibility, and just an overall better design sense than the first game ever did. While there are some issues present with this game, they’re not enough to hinder my enjoyment of it, or to cause any big headaches in general. If you’ve been looking for a solid PC to 360 port of a RTS title, well, this is probably your best bet. Like the first title, Supreme Commander

What are MMORPG’s?

Massive Multiplayer Online Role Playing Games or MMORPG’s as they are more commonly known, are role playing games which bring together large numbers of players via the internet.